On Tuesday, 2/11/2025, WotC unveiled their new system for EDH play intending for it to become the new guidelines. Initially the community was critical, dismissing the system as too broad and arbitrary. However as time progressed, more people picked up on the news and began heading to community boards to comment and observe. By the next day, the majority was overall positive with the current system with many understanding WotC is still refining the system before settling on it.
As someone who has fallen out of interest with the commander format, the new bracket system put out by WotC might be a positive for the format. A lot of players including myself are put off by all of the non game elements of the format like the complication of the rule zero conversation and player behavior when it comes to certain cards being played. It helps manage expectations much better than the community anticipated and I'm looking forward to seeing its impact on LGS play.
Why we need this
Before I dive into my own ego, we need to focus on why they're even investing the time and money first. EDH is one of the biggest (if not the biggest) formats in MTG right now and I don't see this going away for a long time. As someone who prefers limited, the format deserves its popularity with its ability to allow players to maximize their player expression in the game and this is really where all of the problems stem from. Unlike every other format, EDH has managed to cultivate a culture where winning might not be necessarily the goal of yor deck. In fact, playing not to lose is something I see way more often than playing to win. If you have ever gone to anywhere be it conventions, the LGS, some random dude's house, etc., you will quickly recognize the disparity in decks, player skill, and player choices. Often players will hold back from winning the game if they deem it unfun or meanspirited. This culture of not winning games has brought about this oddity and really has players grappling with the question "What is the spirit of EDH?"
The disunity on the answer has created divides in the community on how players should be approaching the format. This has only gotten worse as event organizers began running prized tournaments for the format, often grouping the competitive and casual players into the same pool. The Command Zone created guidelines for players to use before starting a game. It was initially received positively, however its flaws began to show as the language was subjective rather than objective.
A graphic made based on the Command Zone's prescription |
Enter the WotC
Enter WotC with their approach after taking oversight of the format.
There is a lot I like about what they announced. The biggest improvement over the Command Zone's guidelines is the clarity and objectivity of their system. It addresses the largest complaints regarding the format such as infinite combos, land destruction, and extra turn spells while even maintaining a seperate list of cards that bring out the saltiest reactions from players. I'm hoping this will mitigate a lot of the out of game elements that damper the play experience primarily players whining and complaining about another person's deck. I'm also interested to see if event organizers will start using the bracket system to create events and tournaments from. Though I wouldn't join them, it will add legitimacy to commander beyond being a casual format.
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